Windows 7 mouse fix bf3


















Canada System Specs. Just tried this myself with winrar, and it does indeed increase performance by a fair bit. However there is an easier way, just one reg mod and you can set it in power options! Joined Feb 19, Messages 6, 1. You just need to use the one reg mod I showed, simply change the attribute from 1 to 0. Then it will show up in advanced power options.

Click "Change power settings" then "Change advanced power settings". Oh, and I didn't need a reboot for any of this, it worked right away.

Edit: and yes, I use classic interface, with classicshell ect Joined Apr 4, Messages 4, 0. I did this awhile ago. Increased my gflops and did not increase power draw. What exactly is core parking supposed to accomplish because so far it just wastes performance. Joined Oct 6, Messages 0. This is a great post. WOW right of the bat it has lowered my temp on my core 0 while folding with smp and v7! I always had core0 running a few degrees hotter but now its on par with all the rest of the cores!

Hot damn nice! Maybe it's me but I'm feelin a bit of smoothness in BF Joined Jun 20, Messages 2, 0. Usually the pointer position is updated very close to the mouse input arriving, but sometimes there is a delay between the two. When that delay is more than 0. Hello Mark! First of all.. In my quest to get my sensitivity feeling right for CS 1. I was wondering: how does the option "Disable display scaling on high DPI settings" affect users playing at x with your mousefix?

Thank you sir. It will more often be black. It may still sometimes show green and red, but less often than at Hz I think. For Bad Company 2, I don't know if there are in-game options that might reduce negative accel.

Perhaps try RInput and see if that works with BC2. Marck i have a problem in windows 7 ultimate. I applied the fix, reboot the first time and then I have 1 to 1. But the second reboot the effect 1 to 1 disappears. I try times and i dont have 1 to 1 for ever.

Help me. Run MouseMovementRecorded. If you see anything else, please upload a screen-dump image to imgur or somewhere and post a link, thanks. Would negavtive accel cause mousemovementrecorder to show green lines? Having trouble telling if mousemovementrecorder can even detect mouse acceleration from bc2 because I even checked it in-game but it shows it as never being turned on or running in the recorder.

If I select it in control panel mouse settings it shows it being turned on. Mark, I really need this software to do a negative curve for me to counter an over sensitive joystick caused by a games increased update rate.

I looked at the script but I'm not able to tweak it to deliberately create a negative curve. Could you create a unique program to do this or show me where in the vbs script I can do it. Thanks Wasp. Update: Mark, Could you possibly make a "Flat Line".

I think that speed matches the in game speed and I'm hoping it can negate any acceleration. Re: negative curve or "flat line" curve hoppan has a post that describes how to make a custom mouse accel curve: Tutorial: how to customize Windows accel. See here for how to check for negative acceleration: How to test for Negative acceleration. I used to program to make a registry file. I wanted it to have a pointer scale at 0,1x. How do I apply extreme mouse acceleration to this registry file?

Sorry, my VBS file only creates accel curves that have no accel at all. You could try this: hoppan has a post that describes how to make a custom mouse accel curve: Tutorial: how to customize Windows accel.

There is a collection of different curves here: How to adjust the mouse acceleration in Windows XP applies to Vista an 7 also , you might try experimenting with some of those. The curve has 4 segments, each segment has a mouse-speed where it starts to apply, and corresponding scaling multiplier. Between the start of a segment and the start of the next segment, the multiplier is interpolated.

Check out hoppan's link my post above , for some info on how the curves are built. I don't have too much more time at the moment to explain in more detail, sorry. I actually asked the last 2 questions of this blog.

Thanks for your answers, and I think I am able to "code" my own registry now. I do have 1 more simple question. What I want to do, for my game, is to play with 3 sensitivities: 1 slow, but very aimful sensitivty, which is able to perform precision down to 1-pixel-aming. Supposively my sensitivity used most and also used to "Bunny jump" in certain games.

Is this possible? Mark, Thanks for the link to Hoppan's thread, it was very helpful and I'm starting to get my head around this a little better after reading it. I've been able to control input sensitivity in a game by keeping the refresh rate low 60Hz under Win-xp until a recent upgrade to Win Now it's oversensitive and sluggish no matter what I do with refresh rate assuming this is caused by the difference between acceleration methods used by both OS.

Would you think it's possible to compensate for the change to Win-7 by altering the curve? I've tried many combinations but I just can't seem to get rid of the sluggishness.

It's driving me bonkers. I hate to keep a dual boot OS just to play this one game. I'm trying to get it to "play nice" on Win Does the game itself matter or would the OS speed sensitivity and curve be enough to overcome this problem?

Any insight would be greatly appreciated. Mouse USB polling rate has a huge effect on how the accel curve is used. If your mouse polling rate is different on XP versus 7, that will greatly affect how the curve is applied. Higher polling rates dampen the 'accel' parts of the curve and mean you must move the mouse faster to get the same accel as before.

Windows is not smart enough to adjust for mouse polling rate. If your polling rate is the same on both, then it should be possible to use either the in-game sensitivity, or the Control Panel sensitivity, or a custom built curve sensitivity either of those to get the response the same.

Perhaps take some pic dumps and post them to an image hosting service for me to look at? Mark, I think you hit the nail right on the head when you brought the polling rate into the equation.

I'm sorry to add more confusion but there's more to this story and I didn't want to clutter up your site with all the details. The problem I'm experiencing isn't with the mouse but rather a joystick. Windows acceleration affects the precision of the joystick in game just as it does the mouse. If I turn off EPP, the joystick lacks precision when making fine adjustments and feels as though it's slushy. Then when I try to compensate it overreacts. With EPP on, the stick behaves "tighter" and has more precision, but still isn't precise enough.

Furthermore, the game coding also increased the game "update rate" polling of devices and I think that's where I'm getting the increased pointer speed from. Unfortunately, the game has no sensitivity adjustment so I'm forced to find a workaround. I'm guessing that the increased game "update rate" or "frame rate", not to be confused with graphics frame rate, is the cause. Because of the phrase "Acceleration" is used, I was thinking that I needed to go the opposite direction to compensate.

Man was I wrong. This may take awhile, but you've got me on the right track now. Previously I was assuming that I needed to go the opposite direction with the scaling because I related the curve with acceleration, but in reality, the curve serves to decelerate as well when making small controller inputs.

I can't thank you enough for your last reply, it really helped bring my head around this concept. Marck i apied you mouse fix in my windows 64 bits and its ok. But in a friend's house my mouse works ok installed drivers. He has a screen and i have screen.

And i don't kwnow, what happen here?! Unfortunately, NO. The number of segments is hard-coded by Windows. Otherwise, can you post a screenshot of MouseMovementRecorder.

The screen widtth or size or shape has no effect. Can you help me? If MouseMovementRecorder. The only suggestion I have is to try a different mouse pad, sorry. I'm using DA 3. I'm playing CS with -noforcemparms -noforcemaccel.

My machine is running W7 64bit. Playing without any voice comm, the problem is barely visible. Of course it might be only placebo effect, but a friend of mine claims it is a case for him too. I'm considering giving RInput a shot, but I don't think it will help.

Any ideas? MarkC, I guees u are the man for the job. I am trying to Install moudrv, but my windows 7 64bit wont allow me to because the driver is not signed. What should I do? Hey Mark, I noticed Setpoint soemwhat 'overwrites' your mousefix. I recently did a fresh install of windows 7 and put your mousefix, then setpoint.

Setpoint seriously messes up the acceleration gives positive accel even when it's set to OS implementation. I think you should mention that, as it's a majority of the problem. Btw, I play CS 1. It does change the feel ingame, and If I don't use 'noforcemparms' it feels like accel has returned. Hey mark, is there a way to change X and Y sensitivies for he mouse cursor? In this case, I want the x-axis to be faster than the y-axis of my screen.

You say that this fix for cs 1. I also feel a difference between win 7 and win xp using just the launch options In CS 1. I recommend using -noforcemspd with CS 1. No, NOT using a registry fix, sorry. Some mouse drivers Razer for example allow this, but you need a Razer mouse. Many games allow this, for example in CS 1.

So to be linear, not like EPP When i tried it with default windows settings it forces itself back to "EPP", where speed is 1 treshold1 is 6 and treshold2 is 10, so in this case there is quadruple accel? If you answer some questions, I can build a double-accel curve for you.

What threshold did you want 9? Quadruple accel can only be approximated, but it can also be done using a specially built curve. Test it first on the desktop with EPP ON and use MouseMovementRecorder in my main fix zip file to see that slow movement is 1-to-1 black and movement faster than 8 is 2-to-1 red and doubled.

Please let me know how it goes! Thank you very much!!! Thats exactly what i wanted! Good job. Hi Mark, First thing first, thank you so much for all the work you've done with this mousefix. However, I'm a little bit confused about all of this and was wondering if you can help me! If you do enable exact 1-to-1 with a high DPI mouse, you are more likely to get negative acceleration when you move the mouse quickly, because the hidden desktop mouse-pointer is more likely to hit the edge of the screen with a high DPI mouse.

What's considered a high DPI? And just to confirm: To use this mousefix I think that's all my questions for now. Thank you in advance! Correct: In CS:S, you don't my mouse fix. It depends. A combination of things make negative accel more likely, and a high mouse DPI is only one factor. With a low in-game resolution and a low in-game frame rate, even a medium mouse DPI might make neg accel likely.

Your effective DPI is only medium anyway, because of the 3. How to test for Negative acceleration. Mark, Would it be possible to modify your mouse movement recorder to record joystick movement instead?

I'm having this same problem except with a joystick and I need to create a curve that exactly matches a previous game's build. Our current game build has it all messed up and the accel curve seems to counter this bug but I just can't get it perfect. Thanks for any help Wasp. If the curve is not affecting joystick response, then modifying MMR would be pointless.

Large movements, small movements, it won't matter: the in-game view-point will move very slowly. Apply "WindowsDefault. If joystick response is normal, then no there is point in creating a custom curve. Hi Mark, I have a question. That is a problem with MMR that often happens. Any other direction, it's all black. Is that okay?

If I were to move it to the right, nothing. This is with both EPP on and off. I'm using a steelseries sensei at cpi and hz polling rate. MMR will show green when the mouse pointer hits the edge of the screen, so make sure the pointer is not at the left edge when moving left.

If that's not your situation, then please upload a screen dump somethere ImageShack. Hey mark thanks for this fix.. On XP, what mouse fix did you use? Game: Counter-Strike 1. That curve would be: Windows Registry Editor Version 5. Note also: Logitech drivers have their own sens scaling and accel. Logitech drivers can use their own sens and scaling, or can use the Windows control panel sens and scaling, depending on an option in the SetPoint config.

RInput and MarkC remove normal Windows control panel mouse acceleration "positive accel". RInput also removes any "negative" acceleration. MarkC fixes do not remove negative acceleration. In some cases MarkC fixes can make negative acceleration worse.

Normal control panel acceleration causes fast mouse movements to be extra fast, and slow mouse movements to be extra slow. If RInput works for you, you would use it rather than a registry fix, or use both the registry fix for games that RInput doesn't work for.

If playing CS:Source, then use the new Raw Input option and set your in-game sensitivity to a value less than one by using the console Although the UI will not let you set sensitivity less than 1.

If playing CS 1. Hi Mark, Maybe you remember me. I wrote to you on the Razer Blueprints forum, but now it is down. I'm a CS 1. Thanks for your answer. Hello Mark I have a big problem. I am an old school Quake guy.. After windows XP they changed the accel curve and it sucked. The mices today behave bad at low dpi.. Is any way to make the windows 7 Enchance pointer precision to work like the Windows acceleration curve Turn on suggestions.

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