Counter strike mini games maps


















Created by FictionSource. The map was made in a couple of hours don't expect something special How to play: Use wasd to move your controlled object. In 2 player mode try to score a goal, in 1 player mode try to prevent that the ball goes into your goal. To switch between the d Created by Woofles. A classic multigame map now ported for csgo! Leave me feedback and please notify me of any issues!

Thanks for subscribing! Created by k EveryMatrix Bucharest. Created by viorel. Escape The Monster. Created by Slype. Created by Kirito. Door Rampage. Created by Ninefingers. In our monitoring you will always find the most popular maps CS: GO.

This page will help you learn what most maps played and choose one of the servers on which this map is played at the moment. Items Created by ChingVR. I'm not the creators of this map but i want people to have fun as i have in this map so i decided to create it in CS:GO. So i hope your will enjoy it. Created by Max. Created by spawi. Created by ElChibros. Hello everyone my name is ElChibros and let me show why this map is awesome! Created by Zack On The Crack.

Created by meeta. Created by hype. Map is now fixed for servers with auto-bhop, please message me if the fix does not work on your server. Created by Woofles. A classic multigame map now ported for csgo! Leave me feedback and please notify me of any issues!

Thanks for subscribing! Created by I'm the new guy, go easy :D. Created by morone. I had to reapply almost all textures 'cause I couldn't find a Created by Tinker. Created by xXQuieckscopeXx. Created by Kirito. Created by WL. MG Buses From Hell.

Created by bumpkin. Created by lol reported. Try to beat 14 rooms with different tasks and layouts; where each room will become noticeably harder than the previous room. Please report any bugs; goodluck! Created by Motanum. A mini game obstacle map. Pretty long and also looks pretty good IMO. For all those curious some of you guys even asked me I did absolutely nothing related to Mako V6 since I released the open beta you all played… Not a single brush.

Anyway… I have been pretty much away from ZE for 5 months Really? Time flies! Also interested in your honest opinion about the map. When I was doing it I was very aware that it was so different to V5. Have you been playing it lately? Or since its unfinished you pretty much rolled back to V5. What has been going on? Let me know! On another front, after some Last Man Standing events took place in some servers, many people and some mappers have been trying to contact Hannibal to ask for the latest.

Hannibal is completely okay with it and hopes you the best while trying to fix his mess, so here is the file you guys have been asking for:. As far as I know there are at least 2 different parties maybe more wanting to work on the map and it would be really stupid if we ended with several mediocre fixes when you guys could work together for a way better result you all can be proud of.

I would rather not manually fix it because I would need to recompile, repakrat and reupload and I know you guys are waiting. Also, I may need to do a new version tomorrow if something else shows up. Please take into account that the map may have some big issues right now. It looked fully playable on the tests, but you never know. Try to enjoy it for what it is while a more polished and stable version is made.

So I promised to release Mako V6 in whatever status it was on February, and here it is! Granted I barely made it, but in some parts of the world is still February 29th!

I still need to finish, fix and add many things, but this way you guys can start enjoying the map and looking for bugs, glitches, balance issues, etc. For example, there are multiple ways now out of the spawn area, so that makes it harder to hold zombies, that was the idea, but maybe is too hard now? Maybe is not as fun? You let me know! There are also a LOT of new materia spawn positions. However, you may think that there are too many spots, or that some are too easy, or too hard, etc… You let me know any problems or opinions you have about those too!

The map right now is missing some things. I also need to finish some areas and add details pretty much everywhere, but I believe the map should be fully playable. As for the difficulty… I believe the map should be sightly harder now. So yeah… Not sure how long until the next version.

EDIT: This is a teaser post. Wait some days! ZE Castlevania by Luffaren. But now the secret is out and the map should be ready for you all soon enough. The map includes many different special items and characters for humans that right now are just placed at the beginning of the stages , NPC enemies like skeletons and spiders , deadly traps, dynamic environments like randomly placed destructible trees and houses , Bosses duh and some quite cool events.

However, take in mind when judging the map that not only was it started many years ago when Luffaren was less experienced, but it suffered quite a big hit on the looks department because of its size because of both time constrains and engine limitations and the fact that some areas use dynamic decorations like randomly placed breakable trees.

This is by far the coolest looking part of the map. I would also like to quick mention that its because of this map that Serpentis came to be. Also is worth noting that this is the reason why Medusa is a giant floating head instead of the more normal depiction of a woman with a snake tail instead of leg s , because I based it on the Castlevania and its infamous floating Medusa heads.

XD Here is a teaser video made by Tony Montana :.



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